🎮 四款游戏怎么玩:规则、操作与上手建议
更新于 2026 年 11 月 5 日 · 规则逐条对照游戏源码核对,不是通用模板文案
这几个游戏打开就是一块画布,规则没地方写,第一次进来容易愣住。这一页把四款游戏各自要达成什么、能怎么操作、哪些地方会卡住一次讲清楚。看完再点进去,基本不用试错。
四款游戏的共同点:都在浏览器里直接运行,不用下载、不用注册、没有内购;进度存在你自己的浏览器里;桌面和手机都能玩。
先按时间挑一个
| 游戏 | 核心动作 | 一局多久 | 难度来自 |
| 星际裂矿者 | 升级与配装,战斗自动进行 | 几周的长线目标 | 资源分配与数值取舍 |
| 像素打砖块 | 移动挡板接球 | 3–10 分钟一关 | 反应与球路预判 |
| 魔法药水倒瓶子 | 在瓶子之间倒液体 | 1–5 分钟一关 | 倒水顺序规划 |
| 拼图工坊 | 拖动碎片到正确位置 | 自己选难度 | 切片数量与图形相似度 |
一、星际裂矿者 · 放置与数值成长
你的飞船会自动向陨石发射激光。击碎陨石掉星币,星币用来升级攻击、射速、暴击等属性;属性变强后能打掉更快生成的陨石,形成正循环。每隔一段时间会出现 Boss,打过之后进入下一波。长线目标是攒够条件做跃迁:重置当前进度,换取跨轮次保留的永久加成。
基本循环
- 开局飞船自动开火,无需操作;击碎第一只陨石通常只要 6–8 秒。
- 用掉落的星币点升级。攻击与射速是相乘关系,交替点比只堆一项更有效。
- 随着波次推进,会出现精英陨石、护盾、分裂等变体,以及带阶段机制的 Boss。
- 装备、量子科技、舰队与远征逐步解锁,构成中后期的成长分支。
- 收益达标后跃迁,带着永久加成重新开始,但能推进到更深的波次。
三个值得先知道的数值事实
- 初始攻击 25、初始射速 2.5,普通陨石血量 20 / 36。开局不存在打不动的情况。
- 期望 DPS 约等于 攻击 × 射速 × (1 + 暴击率 × (暴击倍率 − 1)) 攻击、射速、暴击是三个独立乘区,因此任何一项过低都会拖累整体。
- 跃迁收益按平方根计算:把金币从 50 万攒到 100 万,奖励并不会翻倍。「再攒一会儿」多数时候是浪费时间,达标就跃迁。
💡 清屏有个可以自己算的门槛:生成速度约 0.91 只/秒 × 平均血量 51 × (1 + 0.6 × 跃迁次数)。跃迁 0 次时约需 46 DPS,跃迁 5 次约需 186 DPS。跃迁后先看自己的 DPS 够不够,不够就先补攻击和射速,别急着刷钱。
📌 进度自动存在浏览器 localStorage。清理网站数据、换浏览器或使用无痕窗口都读不到旧存档,重要进度建议导出备份。
想深入算清楚,看 新手入门、数值机制拆解 与 成长路线图。
开始玩星际裂矿者 →
二、像素打砖块 · 动作闯关
复刻 FC 时代打砖块的手感:移动挡板把球弹回去,清空场上可破坏的砖块过关。共 30 关,含两场 BOSS 战;砖块有多层耐久,接住掉落的道具会改变局面。
操作
← →方向键移动挡板
A DWASD 移动挡板
鼠标 / 触屏拖动或滑动控制挡板
空格发射球 / 发射激光
P / ESC暂停与暂停菜单
九种道具:七个帮忙,两个添乱
正面:E 加长挡板、S 慢速球、M 多球 ×3、T 穿透球、L 激光炮、C 粘球板、P 额外生命。
负面:小写 e 缩短挡板、F 快速球。字母大小写只差一点,球飞过来时别急着全接。
砖块类型
- 普通砖:有多层耐久,需要多打几下。
- 不可破坏砖:打不掉,只会改变球的反弹路线,要绕开。
- 爆炸砖:击碎时波及周围砖块,适合用来清密集区。
- 道具砖:必定掉落道具。
- BOSS 砖:自带血条,要持续输出。
💡 除了主线 30 关,还有关卡选择、无限模式和自建地图的「我的世界模式」。想自己摆砖块,从主菜单的编辑入口进。
开始玩像素打砖块 →
三、魔法药水倒瓶子 · 逻辑解谜
目标是把混在一起的彩色液体重新归类:最终每个瓶子只装一种颜色,并且装满 4 层。每关会多给若干空瓶当缓冲区,关卡越高,颜色数和瓶数越多。
倒水规则(四条,逐条对应游戏内的拦截逻辑)
- 只能从非空瓶倒出,且不能倒给自己。
- 目标瓶必须是空瓶,或者它的顶层颜色与倒出的颜色相同;颜色不同会被拦下。
- 目标瓶装满 4 层就不能再倒进去。
- 一次动画进行中、或某个瓶子正在被装袋移走时,这一笔会被暂时锁住,等动画结束再操作。
📌 关卡不是随机洗牌:生成时会用 A* 求解器验证这副牌确实有解,且最优解不少于 4 步,算出来的步数会作为标准步数。超过标准步数约 1.5 倍会掉星,但游戏不会硬拦你继续走。
💡 空瓶是最宝贵的资源。开局先把某个颜色集中到一瓶,尽量别把两三种颜色各倒一半进不同的半满瓶——那样会同时用掉所有缓冲瓶。实在走死了,游戏提供看广告撤销与续命的入口。
开始玩倒瓶子 →
四、拼图工坊 · 休闲与自制关卡
选一张内置图片,或上传自己的照片,游戏把图切成网格碎片打乱,拖动碎片放回正确位置即可。可以自行选择行列数与难度:切片越少越轻松,行列越多越费眼力。
操作与特点
- 用鼠标或手指拖动碎片,靠近正确位置时会吸附对齐;触屏直接滑动即可。
- 图片处理全部在浏览器内用 canvas 完成,你上传的照片不会被传到服务器,也不会出现在别处。
- 随时可以换图重开,适合拿家人、宠物或旅行照临时做一局。
💡 第一次玩建议从最少的行列数开始,先看一眼吸附判定的手感,再往上加难度。照片如果色块大面积相近(比如纯天空),调高切片数会明显更难。
打开拼图工坊 →
所有游戏通用的三件事
存档与隐私
游戏进度、设置和最高记录保存在浏览器的 localStorage 里,不上传服务器。清理网站数据或使用无痕窗口会导致进度读不到。详见 隐私政策。
浏览器与设备
需要支持 HTML5 Canvas 的现代浏览器(Chrome、Edge、Firefox、Safari 的近期版本)。手机、平板、桌面均可,触屏游戏用滑动操作。不需要安装任何插件。
广告
本站依靠广告覆盖域名与托管成本。部分游戏内有「看广告换一次撤销 / 复活 / 解锁空瓶」的可选入口,不接受也能正常玩。在欧洲经济区等地区,页面会先询问 Cookie 选择,拒绝后不会加载个性化广告。
接下来读什么
🎮 How to Play: Rules, Controls and First-Session Advice
Updated 5 November 2026 · Every rule below was checked against the game source, not copied from a template
Each game opens straight into a canvas, which leaves nowhere to explain the rules. This page spells out what you are trying to achieve, what you can actually do, and where players usually get stuck for all four games, so you can skip the trial and error.
What they share: everything runs in the browser with no download, no account and no in-app purchases; progress stays on your own device; desktop and mobile are both supported.
Pick one by the time you have
| Game | Core action | Session | Difficulty comes from |
| Star Rift Miner | Upgrade and equip; combat is automatic | A goal spanning weeks | Resource allocation |
| Pixel Breakout | Move the paddle to return the ball | 3–10 min per level | Reflexes and reading the bounce |
| Potion Bottle Sort | Pour liquid between bottles | 1–5 min per level | Planning the pour order |
| Puzzle Workshop | Drag pieces into place | You choose | Piece count and image uniformity |
1. Star Rift Miner — idle progression
Your ship fires lasers at incoming asteroids automatically. Destroying them yields coins, which buy upgrades to attack, fire rate and crit; stronger stats let you clear asteroids that spawn faster, and the loop accelerates. Bosses appear periodically, and clearing one advances the wave. The long-term goal is a warp: reset the current run in exchange for permanent bonuses that survive every reset.
The loop
- The ship fires on its own — the first asteroid usually dies within 6–8 seconds.
- Spend coins on upgrades. Attack and fire rate multiply, so alternating between them beats stacking one.
- Later waves add shielded, splitting and elite asteroids, plus bosses with distinct phases.
- Gear, quantum research, the fleet and expeditions unlock as mid- and late-game branches.
- Warp once the reward threshold is met, then push deeper with the permanent bonuses intact.
Three numbers worth knowing upfront
- Starting attack 25, starting fire rate 2.5; ordinary asteroids have 20 / 36 HP. The opening is never a damage wall.
- Expected DPS is roughly attack × fire rate × (1 + crit chance × (crit multiplier − 1)) — three independent multipliers, so a weak one drags the whole product down.
- Warp rewards scale with a square root. Doubling your coins from 500k to 1M does not double the payout; once you qualify, lingering is usually wasted time.
💡 The clear-rate threshold is calculable: about 0.91 asteroids/sec × 51 average HP × (1 + 0.6 × warp count). That is ~46 DPS at zero warps and ~186 DPS at five. After a warp, check your DPS before farming coins.
📌 Saves are written automatically to localStorage. Clearing site data, switching browsers or using incognito will hide them — export a backup if a run matters.
Go deeper with the beginner's guide, the mechanics breakdown and the progression roadmap.
Play Star Rift Miner →
2. Pixel Breakout — arcade levels
An FC-era style breakout: slide the paddle to return the ball and clear every destructible brick. There are 30 levels and two boss fights; bricks have multiple hit points and falling power-ups change the board.
Controls
← →Arrow keys move the paddle
A DWASD movement
Mouse / touchDrag or swipe the paddle
SpaceLaunch the ball / fire lasers
P / ESCPause and pause menu
Nine power-ups: seven help, two hurt
Good: E wider paddle, S slow ball, M triple ball, T piercing ball, L laser cannon, C sticky paddle, P extra life.
Bad: lowercase e shrinks the paddle, F speeds the ball up. The letter case is easy to miss when a drop is falling.
Brick types
- Normal: multiple hit points, takes several hits.
- Indestructible: cannot be cleared; it only changes the ball's bounce, so route around it.
- Explosive: damages neighbouring bricks — ideal for dense clusters.
- Power-up: always drops an item.
- Boss: has its own health bar and needs sustained damage.
💡 Beyond the 30-level campaign there is level select, an endless mode, and a block editor ("Minecraft Mode"). Open the editor from the main menu to build your own board.
Play Pixel Breakout →
3. Potion Bottle Sort — logic puzzle
Sort the mixed liquids so that every bottle holds exactly one colour, filled to all 4 layers. Each level supplies spare empty bottles as buffer; higher levels add more colours and more bottles.
Four pour rules (each maps to an in-game check)
- You may only pour from a non-empty bottle, and never into itself.
- The target must be empty, or its top layer must match the colour being poured; mismatched colours are rejected.
- A target that already holds 4 layers is full and cannot receive more.
- While a pour animation is running, or a bottle is being bagged away, that move is temporarily locked until the animation finishes.
📌 Boards are not random shuffles: an A* solver verifies each deal is actually solvable and that the optimal solution takes at least 4 moves; that solution length becomes the par. Exceeding roughly 1.5× par costs stars but never blocks you from continuing.
💡 Empty bottles are your scarcest resource. Commit to one colour early and avoid spreading half-filled bottles across several colours — that consumes all your buffer at once. If a board goes dead, optional rewarded ads offer an undo or a revive.
Play Bottle Sort →
4. Puzzle Workshop — casual and custom boards
Pick a built-in image or upload your own photo; the game slices it into a grid, shuffles the pieces, and you drag them back into place. You choose the row/column count and difficulty: fewer pieces is relaxing, more pieces is a real workout.
Controls and behaviour
- Drag with a mouse or a finger; pieces snap into place near their correct slot. Touch screens use swipes.
- All image processing happens locally in a canvas — your uploaded photos are never sent to a server.
- Swap the image and restart at any time; family, pet or holiday photos work well.
💡 Start with the smallest grid to get a feel for the snap tolerance, then increase it. Photos with large uniform areas (a clear sky, for example) become dramatically harder at higher piece counts.
Open Puzzle Workshop →
Three things common to every game
Saves and privacy
Progress, settings and high scores live in your browser's localStorage and are never uploaded. Clearing site data or using incognito will hide them. See the privacy policy.
Browsers and devices
A modern browser with HTML5 Canvas support (recent Chrome, Edge, Firefox or Safari). Phones, tablets and desktops all work; touch games use swipe controls. No plugins required.
Advertising
Ads cover the domain and hosting costs. Some games offer optional rewarded entries — an undo, a revive, or unlocking a spare bottle — but nothing is gated behind them. In the EEA and similar regions the site asks for your cookie choice first, and declining prevents personalised ads.
Where to go next