🗺️ 星际裂矿者 · 四周成长路线图
攻略中心 · 更新于 2026 年 10 月 · 阶段目标按源码公式换算
这游戏没有「主线任务」,所以很容易玩成「一直刷、不知道下一步该干嘛」。这篇把四个阶段的目标、达标标准和每日流程写成一张清单,照着走就不会卡在某个地方干耗。
一、先给你一把尺子:需求 DPS 表
清屏的门槛可以算出来。生成间隔 1.1 秒(0.91 只/秒),平均每只血量约 51,且血量随跃迁成长 ×(1 + 0.6 × 跃迁次数):
| 跃迁次数 | 平均单只血量 | 需求 DPS | 跃迁门槛(累计星币) |
| 0 | 51 | 46 | 50 万 |
| 1 | 82 | 74 | 70 万 |
| 3 | 143 | 130 | 110 万 |
| 5 | 204 | 186 | 150 万 |
| 8 | 296 | 269 | 210 万 |
| 12 | 418 | 380 | 290 万 |
需求 DPS = 0.91 × 平均血量。低于这个数,屏幕会开始堆怪,收入反而下降。
💡 用法:每次跃迁后先看一眼自己的 DPS 有没有跟上表里的数字。跟上了就放心刷钱,没跟上就先补攻击/射速——这是最省事的「我该干嘛」判断法。
二、四个阶段
阶段 1 · 开局(跃迁 0 → 1)
- 目标:凑够 50 万累计星币,完成第一次跃迁。
- 怎么做:激光和射速交替点(DPS 是两者相乘),不要只堆攻击。感觉漏怪就补射速。
- 别做:不要在这阶段点暴击模块(分段递减,前 10 级才 +3%/级,收益低于攻速);不要提前挂机。
- 达标标志:能稳定清屏不堆怪,10 分钟内攒到 50 万。
阶段 2 · 起量(跃迁 1 → 5)
- 目标:解锁舰队(3 次)和时空回响(5 次),开始积累量子能量。
- 怎么做:暗物质全部投进永久攻击力(每颗 +20%,且价格不随等级上涨)。装备优先把传说/史诗强化到 +30(只要 465 合金)。
- 别做:不要囤暗物质;不要在史诗装备上洗练。
- 达标标志:DPS 过 190,装备六槽齐全,量子攻击分支开始点。
阶段 3 · 成型(跃迁 5 → 8)
- 目标:DPS 过 270,准备解锁远征。
- 怎么做:每天必打时空回响(2~8 量子能量);量子科技按「攻击 → 星币 → 攻速」顺序点满;开始凑套装 2 件/4 件。
- 别做:不要把合金全砸在洗练上;防御分支可以完全不管。
- 达标标志:量子攻击分支点满(95 能量),能稳定打到裂隙 20 层以上。
阶段 4 · 深水区(跃迁 8+)
- 目标:远征全通、裂隙 30+、装备进入太古/套装阶段。
- 怎么做:每天 3 次远征全打(一轮 21 徽章 + 58 暗物质);徽章优先换永久攻击/星币;舰队逐步造满。
- 别做:不要在 DPS 不够时硬冲第 7、8 关,失败不退次数。
- 达标标志:远征第 8 关稳定通关,永久加成项基本买齐。
三、每天该做什么(两种时间预算)
只有 5 分钟
- 上线先按「双倍收益」(15 分钟双倍,最划算的一步)。
- 打一次时空回响(量子能量是唯一「只涨不跌」的成长线)。
- 收舰队收益。
- 把暗物质点进永久攻击力。
- 下线前换挂机配装(纳米 + 反重力 + 护盾槽)。
能玩 30 分钟
- 双倍收益 → 回响 → 舰队,同上。
- 打 3 次远征(先稳后冲)。
- 剩下的时间刷主线,攒到「再玩 10 分钟也拿不到下一颗暗物质」就跃迁。
- 下线前把双倍收益的剩余时间用掉,再换挂机配装。
⚠️ 睡前那一步最容易被忽略:挂机收益按你下线时的 DPS 结算。穿着挂机配装但攻击力没补,睡八小时的收益会明显偏低。
四、六种货币的分配优先级
| 货币 | 主要来源 | 优先花在 |
| 💰 星币 | 击杀、挂机 | 五项基础升级(激光/射速优先)、造舰队 |
| 🌟 暗物质 | 跃迁、远征 | 永久攻击力(1 颗 +20%,永不涨价) |
| 🔩 强化合金 | 1 万星币换 1、远征商店 | 装备强化(线性成本,+30 只要 465) |
| ⚙️ 洗练精华 | 裂隙(10:1)、远征 | 传说及以上装备的锁词条洗练 |
| ⚛️ 量子能量 | 时空回响、舰队 | 量子科技(永久保留) |
| 🎖️ 远征徽章 | 远征通关 | 永久攻击/星币加成 |
📌 一个通用原则:能跨跃迁保留的资源(暗物质、合金做的装备、量子能量、徽章)优先;会被清空的(星币)该花就花。
五、阶段达标自查清单
| 阶段 | DPS | 装备 | 量子 | 玩法解锁 |
| 1 · 开局 | > 60 | 随便穿 | — | 主线 |
| 2 · 起量 | > 190 | 六槽齐全,+30 | 攻击分支起步 | 舰队、回响 |
| 3 · 成型 | > 270 | 传说 +50 以上 | 攻击分支满 | 远征 |
| 4 · 深水 | > 500 | 套装 4 件/太古 | 两分支满 | 远征全通、裂隙 30+ |
按路线开始 →
🗺️ Star Rift Miner — Four-Week Progression Roadmap
Guides · Updated October 2026 · Targets derived from the live formulas
There is no main quest, so it is easy to end up farming forever without knowing what the next step is. This page turns the whole game into four stages with clear targets, a DPS yardstick and a daily routine.
1. First, a yardstick: required DPS
Spawn interval is 1.1 s (0.91 per second) and the average asteroid carries about 51 HP, scaling ×(1 + 0.6 × transcensions):
| Transcensions | Avg HP | Required DPS | Transcend threshold |
| 0 | 51 | 46 | 500k |
| 1 | 82 | 74 | 700k |
| 3 | 143 | 130 | 1.1M |
| 5 | 204 | 186 | 1.5M |
| 8 | 296 | 269 | 2.1M |
| 12 | 418 | 380 | 2.9M |
Required DPS = 0.91 × average HP. Below it the screen fills up and income actually drops.
💡 Use it like this: after every transcend, check whether your DPS meets the table. If yes, farm freely; if not, buy attack or speed first. That single check answers "what should I do now".
2. The four stages
Stage 1 · Opening (0 → 1 transcension)
- Goal: reach 500k lifetime coins and transcend.
- How: alternate laser and fire rate — DPS is their product. Add rate the moment the screen starts filling.
- Don't: buy the crit module yet (it pays only +3% per level early), and don't idle before you have cargo.
- Clear sign: stable clean screen, 500k inside ten minutes.
Stage 2 · Ramp (1 → 5)
- Goal: unlock the fleet (3) and Temporal Echo (5); start banking quantum energy.
- How: put all dark matter into permanent attack (+20% each, price never rises). Enhance legendary/epic gear to +30 (only 465 alloy).
- Don't: hoard dark matter, or reforge epic gear.
- Clear sign: DPS above 190, all six slots filled, attack branch started.
Stage 3 · Consolidate (5 → 8)
- Goal: DPS above 270, ready for expedition.
- How: run Temporal Echo daily (2–8 quantum); max the attack → resource → speed quantum order; start collecting 2pc/4pc set bonuses.
- Don't: dump all alloy into reforging; ignore the defense branch entirely.
- Clear sign: attack branch maxed (95 energy), rift floor 20+ comfortably.
Stage 4 · Deep water (8+)
- Goal: full expedition clear, rift 30+, primal gear and sets.
- How: three expedition runs a day (21 badges and 58 dark matter per full clear); spend badges on permanent attack and coins; build out the fleet.
- Don't: attempt stages 7–8 under-geared — failed attempts are not refunded.
- Clear sign: stage 8 on farm, most permanent bonuses bought.
3. What to do each day
Five minutes
- Hit the double-income button first (15 minutes of double rewards).
- Run Temporal Echo — the only strictly increasing progression line.
- Collect fleet income.
- Spend dark matter on permanent attack.
- Swap into the idle build before logging off.
Thirty minutes
- Double income → echo → fleet, as above.
- Three expedition runs, safest first.
- Farm the main loop; transcend when ten more minutes would not earn another dark matter.
- Use up the double-income window, then swap to the idle build.
⚠️ The step people skip: offline income settles from your DPS at logout. Wearing the idle build without topping up attack makes eight hours worth far less.
4. Where each currency goes
| Currency | Source | Spend on |
| 💰 Coins | Kills, idle | Base upgrades (laser/rate first), fleet ships |
| 🌟 Dark matter | Transcend, expedition | Permanent attack (1 each, +20%, never scales) |
| 🔩 Alloy | 10k coins each, expedition shop | Enhancement (linear cost, +30 for 465) |
| ⚙️ Essence | Rift (10:1), expedition | Locked reforges on legendary and above |
| ⚛️ Quantum | Echo, fleet | Quantum tech (permanent) |
| 🎖️ Badges | Expedition | Permanent attack / coin bonuses |
📌 General rule: prioritise whatever survives a transcend (dark matter, enhanced gear, quantum energy, badges); spend coins freely because they reset.
5. Stage checklist
| Stage | DPS | Gear | Quantum | Unlocked |
| 1 · Opening | > 60 | Anything | — | Main loop |
| 2 · Ramp | > 190 | Six slots, +30 | Attack branch started | Fleet, Echo |
| 3 · Consolidate | > 270 | Legendary +50 | Attack branch maxed | Expedition |
| 4 · Deep water | > 500 | 4pc set / primal | Two branches maxed | Full clear, rift 30+ |
Start the route →