🚀 星际裂矿者 · 星域远征八关攻略
攻略中心 · 更新于 2026 年 10 月 · 关卡修正、奖励与商店价格取自源码
星域远征是本作唯一「有明确关卡边界」的玩法:8 关、每关有固定击杀数和独特修正,通关拿徽章,徽章换永久加成。它和裂隙的区别在于——裂隙是无限冲层,远征是有限但可重复,而且每天只有 3 次机会。
一、解锁与规则
| 项目 | 数值 |
| 解锁条件 | 跃迁 8 次 |
| 每日尝试次数 | 3 次 |
| 关卡总数 | 8 关 |
| 通关方式 | 达成击杀数后击败该关 Boss |
| 奖励货币 | 🎖️ 远征徽章(独立货币,不会过期) |
⚠️ 每天 3 次机会意味着一次失败就浪费 1/3 的当日收益。建议先打最稳的关卡把徽章拿到手,再考虑冲新高。
二、八关修正与击杀数
每一关都改了「怪的性质」而不是单纯加血,这是远征最有意思的地方:
| 关 | 名称 | 关卡修正 | 需击杀 | Boss 血量 |
| 1 | 星门残骸 | 敌人生命 +50% | 15 | ×2.0 |
| 2 | 熔火星云 | 敌人速度 +40% | 18 | ×2.5 |
| 3 | 冰晶禁区 | 护甲 +60%(护盾量提升) | 20 | ×3.0 |
| 4 | 拟态领域 | 全部敌人为拟态体 | 22 | ×3.5 |
| 5 | 膨胀危机 | 全部敌人为膨胀体 | 25 | ×4.0 |
| 6 | 电浆风暴 | 全部敌人为电浆体 | 28 | ×4.5 |
| 7 | 虚空回响 | 生命 +100%、速度 +30% | 30 | ×5.0 |
| 8 | 远征终焉 | Boss 生命 +300%,召唤护卫 | 35 | ×8.0 |
逐关要点
- 第 1 关:最稳的刷徽章点。只是血厚 50%,没有机制变化,配装正常就能过。
- 第 2 关:速度 +40% 意味着陨石逼近更快,漏怪压力大。优先用时空减速,别硬躲。
- 第 3 关:护盾量提升 → 穿甲核心词缀(5~15% 无视护盾)在这里价值翻倍。
- 第 4 关:全是拟态体,受伤 30% 后显形并强化 1.6 倍。要么一发打死,要么别打残——暴击流在这里最舒服。
- 第 5 关:全是膨胀体,贴脸自爆。必须保持距离,护盾力场留着应急。
- 第 6 关:全是电浆体,被击中会连锁伤害附近敌人。清得慢反而容易连锁到你自己。
- 第 7 关:血量翻倍 + 速度 +30%,是第一个真正的门槛。DPS 不够会拖到超时。
- 第 8 关:Boss ×8.0 血 + 护卫。打之前确认量子炮 2 级以上、暴击流配装已换。
三、奖励:一轮全通关能拿多少
| 关 | 徽章 | 星币 | 暗物质 | 洗练精华 |
| 1 | 1 | 5 万 | 2 | — |
| 2 | 1 | 8 万 | 3 | — |
| 3 | 2 | 12 万 | 4 | — |
| 4 | 2 | 18 万 | 5 | 20 |
| 5 | 3 | 25 万 | 6 | 30 |
| 6 | 3 | 35 万 | 8 | — |
| 7 | 4 | 50 万 | 10 | — |
| 8 | 5 | 100 万 | 20 | 100 |
| 合计 | 21 | 253 万 | 58 | 150 |
注:第 4、5、8 关的裂隙尘埃奖励已按 10:1 折算为洗练精华;每日 3 次全部通关,理论上一天可得 63 徽章。
注意暗物质这一列:全通关 58 颗,比一次正常跃迁的收益还高。这是远征最被低估的价值——它是暗物质的稳定来源,而暗物质直接换永久攻击力。
四、徽章商店:八件商品怎么换
| 商品 | 价格 | 效果 | 性价比 |
| 永久攻击力 +5% | 3 徽章 | 乘算,永久 | ★★★★★ 首选 |
| 永久星币 +10% | 3 徽章 | 乘算,永久 | ★★★★★ 次选 |
| 离线效率 +20% | 4 徽章 | 加算 | ★★★★ 挂机党优先 |
| 永久暴击率 +3% | 5 徽章 | 加算 | ★★★★ 暴击流补短板 |
| 永久攻速 +8% | 5 徽章 | 乘算,永久 | ★★★★ 与攻击交替买 |
| 500 洗练精华 | 6 徽章 | 一次性 | ★★★ 缺精华时的应急 |
| 5000 强化合金 | 6 徽章 | 一次性 | ★★★ 等于 5000 万星币,很划算 |
| 10 颗暗物质 | 8 徽章 | 一次性 | ★★★ 等于 10 级永久攻击 |
💡 前五件是永久乘区,越早买收益越久。按「攻击 → 星币 → 攻速 → 离线 → 暴击」的顺序买,一天 21 徽章大约两周就能把永久项全部拿下。一次性商品(合金/精华/暗物质)等永久项买完再考虑。
五、每日 3 次怎么分配
- 第 1 次:打你最稳能过的最高关。稳,不冒险。
- 第 2 次:再打一次同一关,或者冲下一关。
- 第 3 次:留到当天配装/技能有提升之后再打,冲新高。
如果某关反复失败,说明 DPS 或生存有明确缺口,回去补装备比硬冲更省时间——毕竟失败的那一次机会不会退。
六、远征与其他系统的关系
- 与跃迁:远征永久加成跨跃迁保留,所以越早开始攒徽章,收益越久。
- 与量子科技:量子能量来自时空回响和舰队,与远征独立,两条线可以并行推进。
- 与装备:远征给暗物质和合金,装备给乘区,两边一起提升才打得动第 7、8 关。
去打远征 →
🚀 Star Rift Miner — Star Expedition Walkthrough
Guides · Updated October 2026 · Stage modifiers, rewards and shop prices from the source
Star Expedition is the only mode with a hard stage boundary: eight stages, each with a kill quota and a unique modifier. Clearing them earns badges, and badges buy permanent bonuses. Unlike the endless rift, expedition is finite but repeatable — and you only get three runs a day.
1. Unlock and rules
| Item | Value |
| Unlock | 8 transcensions |
| Daily attempts | 3 |
| Stages | 8 |
| Clear condition | Hit the kill quota, then defeat the stage boss |
| Reward currency | 🎖️ Expedition badges (separate, never expire) |
⚠️ With only three attempts, one failure costs a third of the day's income. Clear the safest stage first, then push a new high with what's left.
2. Stage modifiers and kill quotas
| # | Stage | Modifier | Kills | Boss HP |
| 1 | Star Gate Wreck | Enemy HP +50% | 15 | ×2.0 |
| 2 | Molten Nebula | Enemy speed +40% | 18 | ×2.5 |
| 3 | Ice Exclusion Zone | Armor +60% (more shields) | 20 | ×3.0 |
| 4 | Mimic Domain | All enemies are mimics | 22 | ×3.5 |
| 5 | Sweller Crisis | All enemies are swellers | 25 | ×4.0 |
| 6 | Plasma Storm | All enemies are plasma | 28 | ×4.5 |
| 7 | Void Echo | HP +100%, speed +30% | 30 | ×5.0 |
| 8 | Expedition's End | Boss HP +300%, summons guards | 35 | ×8.0 |
Stage notes
- Stage 1: your badge farm. Only +50% HP, no mechanic change.
- Stage 2: +40% speed means faster approach — use Time Slow instead of pure dodging.
- Stage 3: more shields, so Piercing Core (5–15% shield ignore) doubles in value.
- Stage 4: all mimics, which enrage at 70% HP. Either one-shot them or leave them alone — crit builds shine here.
- Stage 5: all swellers that detonate in your face. Keep distance; save the shield for emergencies.
- Stage 6: all plasma, which chains damage to nearby enemies. Clearing slowly can chain into you.
- Stage 7: double HP plus speed — the first real wall. Low DPS runs out of time.
- Stage 8: ×8.0 boss HP with guards. Confirm cannon level 2+ and your crit build before entering.
3. Rewards for a full clear
| # | Badges | Coins | Dark matter | Essence |
| 1 | 1 | 50k | 2 | — |
| 2 | 1 | 80k | 3 | — |
| 3 | 2 | 120k | 4 | — |
| 4 | 2 | 180k | 5 | 20 |
| 5 | 3 | 250k | 6 | 30 |
| 6 | 3 | 350k | 8 | — |
| 7 | 4 | 500k | 10 | — |
| 8 | 5 | 1M | 20 | 100 |
| Total | 21 | 2.53M | 58 | 150 |
Rift dust rewards on stages 4, 5 and 8 convert to essence at 10:1. Three full clears in one day would theoretically yield 63 badges.
Look at the dark-matter column: 58 from a single full clear — more than a typical transcend. That is expedition's most underrated value, because dark matter converts straight into permanent attack.
4. The badge shop
| Item | Price | Effect | Value |
| Permanent attack +5% | 3 | Multiplicative, permanent | ★★★★★ first buy |
| Permanent coins +10% | 3 | Multiplicative, permanent | ★★★★★ second |
| Offline efficiency +20% | 4 | Additive | ★★★★ for idle players |
| Permanent crit +3% | 5 | Additive | ★★★★ crit builds |
| Permanent attack speed +8% | 5 | Multiplicative, permanent | ★★★★ alternate with attack |
| 500 reforge essence | 6 | One-time | ★★★ emergency top-up |
| 5,000 enhancement alloy | 6 | One-time | ★★★ worth 50M coins |
| 10 dark matter | 8 | One-time | ★★★ equals 10 permanent attack levels |
💡 The first five are permanent multipliers — the earlier you buy them the longer they pay. Order: attack → coins → speed → offline → crit. At 21 badges a day you can own every permanent item in about two weeks. Leave the one-time items for after.
5. Spending your three daily runs
- Run 1: your highest reliably clearable stage. No gambling.
- Run 2: repeat it, or attempt the next one.
- Run 3: hold it until any gear or skill upgrade lands that day, then push.
If a stage fails repeatedly, the gap is DPS or survivability. Gear up instead of retrying — a failed attempt is not refunded.
6. How expedition fits the rest
- With transcension: badge bonuses survive resets, so starting early compounds.
- With quantum tech: quantum energy comes from Temporal Echo and the fleet, so both lines progress in parallel.
- With gear: expedition supplies dark matter and alloy, gear supplies multipliers — you need both for stages 7 and 8.
Run an expedition →