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攻略中心 / 星域远征

🚀 星际裂矿者 · 星域远征八关攻略

攻略中心 · 更新于 2026 年 10 月 · 关卡修正、奖励与商店价格取自源码

星域远征是本作唯一「有明确关卡边界」的玩法:8 关、每关有固定击杀数和独特修正,通关拿徽章,徽章换永久加成。它和裂隙的区别在于——裂隙是无限冲层,远征是有限但可重复,而且每天只有 3 次机会。

一、解锁与规则

项目数值
解锁条件跃迁 8 次
每日尝试次数3 次
关卡总数8 关
通关方式达成击杀数后击败该关 Boss
奖励货币🎖️ 远征徽章(独立货币,不会过期)
⚠️ 每天 3 次机会意味着一次失败就浪费 1/3 的当日收益。建议先打最稳的关卡把徽章拿到手,再考虑冲新高。

二、八关修正与击杀数

每一关都改了「怪的性质」而不是单纯加血,这是远征最有意思的地方:

关名称关卡修正需击杀Boss 血量
1星门残骸敌人生命 +50%15×2.0
2熔火星云敌人速度 +40%18×2.5
3冰晶禁区护甲 +60%(护盾量提升)20×3.0
4拟态领域全部敌人为拟态体22×3.5
5膨胀危机全部敌人为膨胀体25×4.0
6电浆风暴全部敌人为电浆体28×4.5
7虚空回响生命 +100%、速度 +30%30×5.0
8远征终焉Boss 生命 +300%,召唤护卫35×8.0

逐关要点

三、奖励:一轮全通关能拿多少

关徽章星币暗物质洗练精华
115 万2—
218 万3—
3212 万4—
4218 万520
5325 万630
6335 万8—
7450 万10—
85100 万20100
合计21253 万58150
注:第 4、5、8 关的裂隙尘埃奖励已按 10:1 折算为洗练精华;每日 3 次全部通关,理论上一天可得 63 徽章。

注意暗物质这一列:全通关 58 颗,比一次正常跃迁的收益还高。这是远征最被低估的价值——它是暗物质的稳定来源,而暗物质直接换永久攻击力。

四、徽章商店:八件商品怎么换

商品价格效果性价比
永久攻击力 +5%3 徽章乘算,永久★★★★★ 首选
永久星币 +10%3 徽章乘算,永久★★★★★ 次选
离线效率 +20%4 徽章加算★★★★ 挂机党优先
永久暴击率 +3%5 徽章加算★★★★ 暴击流补短板
永久攻速 +8%5 徽章乘算,永久★★★★ 与攻击交替买
500 洗练精华6 徽章一次性★★★ 缺精华时的应急
5000 强化合金6 徽章一次性★★★ 等于 5000 万星币,很划算
10 颗暗物质8 徽章一次性★★★ 等于 10 级永久攻击
💡 前五件是永久乘区,越早买收益越久。按「攻击 → 星币 → 攻速 → 离线 → 暴击」的顺序买,一天 21 徽章大约两周就能把永久项全部拿下。一次性商品(合金/精华/暗物质)等永久项买完再考虑。

五、每日 3 次怎么分配

  1. 第 1 次:打你最稳能过的最高关。稳,不冒险。
  2. 第 2 次:再打一次同一关,或者冲下一关。
  3. 第 3 次:留到当天配装/技能有提升之后再打,冲新高。

如果某关反复失败,说明 DPS 或生存有明确缺口,回去补装备比硬冲更省时间——毕竟失败的那一次机会不会退。

六、远征与其他系统的关系

去打远征 →
Guides / Star Expedition

🚀 Star Rift Miner — Star Expedition Walkthrough

Guides · Updated October 2026 · Stage modifiers, rewards and shop prices from the source

Star Expedition is the only mode with a hard stage boundary: eight stages, each with a kill quota and a unique modifier. Clearing them earns badges, and badges buy permanent bonuses. Unlike the endless rift, expedition is finite but repeatable — and you only get three runs a day.

1. Unlock and rules

ItemValue
Unlock8 transcensions
Daily attempts3
Stages8
Clear conditionHit the kill quota, then defeat the stage boss
Reward currency🎖️ Expedition badges (separate, never expire)
⚠️ With only three attempts, one failure costs a third of the day's income. Clear the safest stage first, then push a new high with what's left.

2. Stage modifiers and kill quotas

#StageModifierKillsBoss HP
1Star Gate WreckEnemy HP +50%15×2.0
2Molten NebulaEnemy speed +40%18×2.5
3Ice Exclusion ZoneArmor +60% (more shields)20×3.0
4Mimic DomainAll enemies are mimics22×3.5
5Sweller CrisisAll enemies are swellers25×4.0
6Plasma StormAll enemies are plasma28×4.5
7Void EchoHP +100%, speed +30%30×5.0
8Expedition's EndBoss HP +300%, summons guards35×8.0

Stage notes

3. Rewards for a full clear

#BadgesCoinsDark matterEssence
1150k2—
2180k3—
32120k4—
42180k520
53250k630
63350k8—
74500k10—
851M20100
Total212.53M58150
Rift dust rewards on stages 4, 5 and 8 convert to essence at 10:1. Three full clears in one day would theoretically yield 63 badges.

Look at the dark-matter column: 58 from a single full clear — more than a typical transcend. That is expedition's most underrated value, because dark matter converts straight into permanent attack.

4. The badge shop

ItemPriceEffectValue
Permanent attack +5%3Multiplicative, permanent★★★★★ first buy
Permanent coins +10%3Multiplicative, permanent★★★★★ second
Offline efficiency +20%4Additive★★★★ for idle players
Permanent crit +3%5Additive★★★★ crit builds
Permanent attack speed +8%5Multiplicative, permanent★★★★ alternate with attack
500 reforge essence6One-time★★★ emergency top-up
5,000 enhancement alloy6One-time★★★ worth 50M coins
10 dark matter8One-time★★★ equals 10 permanent attack levels
💡 The first five are permanent multipliers — the earlier you buy them the longer they pay. Order: attack → coins → speed → offline → crit. At 21 badges a day you can own every permanent item in about two weeks. Leave the one-time items for after.

5. Spending your three daily runs

  1. Run 1: your highest reliably clearable stage. No gambling.
  2. Run 2: repeat it, or attempt the next one.
  3. Run 3: hold it until any gear or skill upgrade lands that day, then push.

If a stage fails repeatedly, the gap is DPS or survivability. Gear up instead of retrying — a failed attempt is not refunded.

6. How expedition fits the rest

Run an expedition →