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攻略中心 / 跃迁与量子科技

🌌 星际裂矿者 · 跃迁与量子科技规划

攻略中心 · 更新于 2026 年 10 月 · 公式与成本取自源码

跃迁是本作的主线 prestige:清空一轮进度,换永久货币。大多数玩家在这里犯的错不是「跃迁太早」,而是不知道清空了什么、保留了什么,结果要么不敢跃迁,要么跃迁完发现白玩了。这篇先把规则讲清,再给加点的优先级。

一、跃迁到底清空什么

会被清空会被保留
星币余额暗物质总量(累加,不重置)
五项基础升级(激光/射速/货舱/无人机/暴击)全部装备(含强化、词缀、套装)
暗物质升级等级(dm_attack / dm_offline 的等级)量子科技与量子能量
双倍收益状态、无人机累计成就、称号、图鉴、皮肤
场上的陨石与激光累计统计(总击杀、总星币等)
📌 关键点:暗物质升级的「等级」会清零,但暗物质「总量」不会。所以跃迁后你需要重新花暗物质点 dm_attack,但不会亏——因为暗物质还在账上。

另外每次跃迁额外给 +1 技能点(升级主动技能)和 +100 赛季经验。这两项不写进公式,但长期价值很高。

二、收益曲线:为什么「多攒一点」几乎没用

阈值 = 500000 + 跃迁次数 × 200000 奖励 = floor( sqrt( 累计星币 / (400000 + 跃迁次数 × 100000) ) )

平方根意味着:累计星币翻 4 倍,奖励才翻 1 倍。首次跃迁的收益曲线:

累计星币奖励暗物质相比上一档
50 万(刚好够门槛)1—
100 万1+0
200 万2+1
400 万3+1
800 万4+1
1600 万6+2

看第二行:从 50 万攒到 100 万,奖励一点没涨。这就是很多人「攒到 200 万才跃迁」却感觉毫无回报的原因。

💡 判断时机只用一句话:按当前收入速度,再玩 10 分钟能不能多拿 1 颗暗物质?不能就立刻跃迁。多攒的星币在跃迁时会被清零,等于白扔。

三、暗物质怎么花:一个不涨价的价格表

升级每级消耗每级效果是否涨价
永久攻击力(dm_attack)1 颗攻击力 +20%否
永久离线效率(dm_offline)2 颗离线效率 +10%否

这是本作最反直觉的一条设计:暗物质升级的价格不随等级上涨。第 1 级 1 颗,第 20 级还是 1 颗。于是结论非常明确——

优先把所有暗物质砸进 dm_attack。每 1 颗暗物质换 20% 攻击力,是永久、无条件、无递减的收益。dm_offline 的 2 颗换 10% 离线效率,性价比只有攻击的一半,等攻击点到「已经够用」再考虑。

⚠️ 别把暗物质留着「等以后」。它不会产生利息,而攻击力会立刻改善你下一轮的清屏速度和收入。

四、量子能量从哪来

量子科技用的是另一种货币:量子能量(⚛️),和暗物质完全独立。只有两个来源:

来源产量门槛
时空回响每次 2 / 3 / 5 / 8(按关卡),每天 1 次跃迁 5 次解锁
星际舰队每艘船 0.003 /秒(≈ 1 颗 / 333 秒 / 艘)跃迁 3 次解锁

时空回响每天只能打一次,所以它是「日更」资源:每天上线第一件事就是打回响,攒下 2 ~ 8 颗。舰队则是持续产出,但需要先投星币造船(侦察舰 10 万、采矿舰 50 万、战斗舰 200 万、无畏舰 800 万)。

💡 舰队 4 种船各可造 4 艘。全部造满 16 艘时,量子能量产出约 0.048 /秒 ≈ 4,150 颗/天——这是后期科技树点满的主要途径。但造船成本合计上千万星币,属于中后期目标。

五、20 个科技节点与真实成本

量子科技分 4 个分支,每分支 5 个节点,每节点最高 5 级。成本公式:

第 n 级成本 = 基础成本 + (n − 1)

即基础成本为 1 的节点,五级总成本 = 1+2+3+4+5 = 15;基础成本 2 → 20;基础成本 3 → 25。每个分支点满需要 95 颗量子能量,四分支全满共 380 颗。

分支节点(效果 / 每级)点满消耗
⚔️ 量子攻击量子增幅 攻击+5% · 概率坍缩 暴击率+3% · 量子爆裂 暴伤+8% · 相位穿透 穿透+4% · 塌缩奇点 对 Boss+10%95
🛡️ 量子防御量子护盾 最大HP+10% · 能量回涌 回血+1/s · 相位屏障 护盾时长+15% · 量子位移 闪避+2% · 塌缩护甲 减伤+3%95
💰 量子资源量子聚变 星币+8% · 自动化 无人机+10% · 物质重构 碎片+8% · 暗物生成 暗物质掉落+5% · 时间膨胀 离线+6%95
⚡ 量子辅助量子加速 攻速+5% · 时间循环 技能CD−4% · 引力增强 磁铁范围+20% · 量子共振 连击衰减−10% · 概率扭曲 稀有掉落+5%95

六、推荐加点顺序

按「每颗量子能量换来的收益」排序,前 30 颗的分配建议:

  1. 量子增幅 5 级(15 颗)——攻击力 +25%,纯乘算,最直接的输出提升。
  2. 量子聚变 5 级(15 颗)——星币 +40%,直接缩短每一轮的时间,间接提高跃迁频率。
  3. 量子加速 5 级(15 颗)——攻速 +25%,与攻击相乘,收益比再堆攻击更高。
  4. 量子爆裂 3~5 级(12~20 颗)——暴伤 +24~40%,暴击流的核心。
  5. 概率坍缩 5 级(15 颗)——暴击率 +15%,补齐暴击流缺的那块拼图。

防御分支在你能稳定清屏之前可以完全不管;量子辅助里的「时间循环」(技能 CD −20%)是隐藏强力项,量子炮和护盾的可用频率直接翻倍,值得在中期插队。

📌 一个常被忽略的细节:量子科技跨跃迁永久保留,所以它是这个游戏里唯一「只涨不跌」的成长线。宁可少造两艘船,也要先把科技点起来。

七、典型时间线

阶段跃迁次数这一阶段该做什么
开局0 → 1激光与射速交替,凑够 50 万立刻跃迁
起量1 → 5暗物质全点攻击;解锁舰队与时空回响
成型5 → 8每天打回响攒量子能量;把攻击/资源分支点满
深水区8+解锁远征,靠徽章换永久加成;补暴击分支
开始下一轮跃迁 →
Guides / Transcend & Quantum

🌌 Star Rift Miner — Transcend & Quantum Planning

Guides · Updated October 2026 · Formulas and costs read from the source

Transcending is the main prestige loop: wipe a run, keep a permanent currency. The usual mistake isn't transcending too early — it's not knowing what gets wiped and what survives, so players either stall forever or transcend and feel they wasted the run.

1. What a transcend resets

ClearedKept
Coin balanceTotal dark matter (accumulates)
The five base upgrades (laser / rate / cargo / drone / crit)All equipment (enhancement, affixes, sets)
Dark-matter upgrade levelsQuantum tech and quantum energy
Double-income buff, drone accumulatorsAchievements, titles, bestiary, skins
Field asteroids and lasersLifetime statistics
📌 The key line: dark-matter upgrade levels reset, dark matter totals do not. You re-spend after each transcend, but nothing is lost.

Each transcend also grants +1 skill point and +100 season XP — not in the formula, but valuable long term.

2. Why "banking a bit more" barely helps

threshold = 500000 + n × 200000 reward = floor( sqrt( totalCoins / (400000 + n × 100000) ) )
Total coinsDark matter (1st)Gain vs previous
500k (just eligible)1—
1M1+0
2M2+1
4M3+1
8M4+1
16M6+2

Look at the second row: going from 500k to 1M earns nothing extra. That is exactly why "I'll wait until 2M" feels unrewarding.

💡 One question decides it: at my current income, would ten more minutes earn one more dark matter? If not, transcend now. Banking beyond that just donates coins to the reset.

3. Spending dark matter: prices never scale

UpgradeCost per levelEffectScales?
Permanent attack (dm_attack)1Attack +20%No
Permanent offline (dm_offline)2Offline efficiency +10%No

The most counter-intuitive design in the game: dark-matter upgrade prices never increase. Level 1 costs 1, level 20 still costs 1. So the conclusion is blunt — dump everything into attack. One dark matter buys a permanent, unconditional, non-diminishing +20%. The offline upgrade costs twice as much for half the value.

⚠️ Don't hoard dark matter for "later". It earns no interest, while attack immediately improves your next run.

4. Where quantum energy comes from

SourceYieldUnlock
Temporal Echo2 / 3 / 5 / 8 per stage, once per day5 transcensions
Star Fleet0.003 /s per ship (≈1 per 333 s per ship)3 transcensions

Echo is a daily ritual — run it first thing when you log in. The fleet produces continuously but needs coin investment first (scout 100k, miner 500k, warship 2M, dreadnought 8M).

💡 Four ships of each type, 16 total, yields about 0.048/s ≈ 4,150/day — the main path to maxing the tree late game, though it costs tens of millions of coins.

5. Twenty nodes and their real cost

cost of level n = baseCost + (n − 1)

A base-1 node costs 1+2+3+4+5 = 15 to max; base 2 → 20; base 3 → 25. Each branch costs 95 to complete, 380 for all four.

BranchNodes (effect per level)To max
⚔️ Quantum AttackAmplify atk+5% · Collapse crit+3% · Burst critdmg+8% · Phase Pierce +4% · Singularity boss+10%95
🛡️ Quantum DefenseShield maxHP+10% · Regen +1/s · Barrier shield dur+15% · Displace dodge+2% · Armor reduce+3%95
💰 Quantum ResourceFusion coins+8% · Automation drone+10% · Reconstruct shards+8% · Dark Gen DM drop+5% · Time Dilate offline+6%95
⚡ Quantum UtilityHaste atkspd+5% · Loop CD−4% · Magnet range+20% · Resonance combo decay−10% · Luck rare drop+5%95

6. Recommended order

  1. Amplify ×5 (15) — attack +25%, pure multiplier, the most direct gain.
  2. Fusion ×5 (15) — coins +40%, shortens every run and speeds up transcend frequency.
  3. Haste ×5 (15) — attack speed +25%, multiplies with attack; better than more attack.
  4. Burst ×3–5 (12–20) — crit damage +24–40%, core of the crit build.
  5. Collapse ×5 (15) — crit rate +15%, the missing piece for crit builds.

Ignore the defense branch until you can hold a clean screen. The hidden gem is Time Loop (skill CD −20%) — it doubles how often your cannon and shield come up.

📌 Quantum tech is permanent across transcensions — the only strictly increasing progression line in the game. Prioritise it over building extra ships.

7. A typical timeline

StageTranscensionsWhat to do
Opening0 → 1Alternate laser and rate; transcend the moment you hit 500k
Ramp1 → 5All dark matter into attack; unlock fleet and echo
Consolidate5 → 8Run echo daily; max the attack and resource branches
Deep water8+Expedition for permanent badge bonuses; add the crit branch
Start the next run →