跃迁是本作的主线 prestige:清空一轮进度,换永久货币。大多数玩家在这里犯的错不是「跃迁太早」,而是不知道清空了什么、保留了什么,结果要么不敢跃迁,要么跃迁完发现白玩了。这篇先把规则讲清,再给加点的优先级。
| 会被清空 | 会被保留 |
|---|---|
| 星币余额 | 暗物质总量(累加,不重置) |
| 五项基础升级(激光/射速/货舱/无人机/暴击) | 全部装备(含强化、词缀、套装) |
| 暗物质升级等级(dm_attack / dm_offline 的等级) | 量子科技与量子能量 |
| 双倍收益状态、无人机累计 | 成就、称号、图鉴、皮肤 |
| 场上的陨石与激光 | 累计统计(总击杀、总星币等) |
另外每次跃迁额外给 +1 技能点(升级主动技能)和 +100 赛季经验。这两项不写进公式,但长期价值很高。
平方根意味着:累计星币翻 4 倍,奖励才翻 1 倍。首次跃迁的收益曲线:
| 累计星币 | 奖励暗物质 | 相比上一档 |
|---|---|---|
| 50 万(刚好够门槛) | 1 | — |
| 100 万 | 1 | +0 |
| 200 万 | 2 | +1 |
| 400 万 | 3 | +1 |
| 800 万 | 4 | +1 |
| 1600 万 | 6 | +2 |
看第二行:从 50 万攒到 100 万,奖励一点没涨。这就是很多人「攒到 200 万才跃迁」却感觉毫无回报的原因。
| 升级 | 每级消耗 | 每级效果 | 是否涨价 |
|---|---|---|---|
| 永久攻击力(dm_attack) | 1 颗 | 攻击力 +20% | 否 |
| 永久离线效率(dm_offline) | 2 颗 | 离线效率 +10% | 否 |
这是本作最反直觉的一条设计:暗物质升级的价格不随等级上涨。第 1 级 1 颗,第 20 级还是 1 颗。于是结论非常明确——
优先把所有暗物质砸进 dm_attack。每 1 颗暗物质换 20% 攻击力,是永久、无条件、无递减的收益。dm_offline 的 2 颗换 10% 离线效率,性价比只有攻击的一半,等攻击点到「已经够用」再考虑。
量子科技用的是另一种货币:量子能量(⚛️),和暗物质完全独立。只有两个来源:
| 来源 | 产量 | 门槛 |
|---|---|---|
| 时空回响 | 每次 2 / 3 / 5 / 8(按关卡),每天 1 次 | 跃迁 5 次解锁 |
| 星际舰队 | 每艘船 0.003 /秒(≈ 1 颗 / 333 秒 / 艘) | 跃迁 3 次解锁 |
时空回响每天只能打一次,所以它是「日更」资源:每天上线第一件事就是打回响,攒下 2 ~ 8 颗。舰队则是持续产出,但需要先投星币造船(侦察舰 10 万、采矿舰 50 万、战斗舰 200 万、无畏舰 800 万)。
量子科技分 4 个分支,每分支 5 个节点,每节点最高 5 级。成本公式:
第 n 级成本 = 基础成本 + (n − 1)即基础成本为 1 的节点,五级总成本 = 1+2+3+4+5 = 15;基础成本 2 → 20;基础成本 3 → 25。每个分支点满需要 95 颗量子能量,四分支全满共 380 颗。
| 分支 | 节点(效果 / 每级) | 点满消耗 |
|---|---|---|
| ⚔️ 量子攻击 | 量子增幅 攻击+5% · 概率坍缩 暴击率+3% · 量子爆裂 暴伤+8% · 相位穿透 穿透+4% · 塌缩奇点 对 Boss+10% | 95 |
| 🛡️ 量子防御 | 量子护盾 最大HP+10% · 能量回涌 回血+1/s · 相位屏障 护盾时长+15% · 量子位移 闪避+2% · 塌缩护甲 减伤+3% | 95 |
| 💰 量子资源 | 量子聚变 星币+8% · 自动化 无人机+10% · 物质重构 碎片+8% · 暗物生成 暗物质掉落+5% · 时间膨胀 离线+6% | 95 |
| ⚡ 量子辅助 | 量子加速 攻速+5% · 时间循环 技能CD−4% · 引力增强 磁铁范围+20% · 量子共振 连击衰减−10% · 概率扭曲 稀有掉落+5% | 95 |
按「每颗量子能量换来的收益」排序,前 30 颗的分配建议:
防御分支在你能稳定清屏之前可以完全不管;量子辅助里的「时间循环」(技能 CD −20%)是隐藏强力项,量子炮和护盾的可用频率直接翻倍,值得在中期插队。
| 阶段 | 跃迁次数 | 这一阶段该做什么 |
|---|---|---|
| 开局 | 0 → 1 | 激光与射速交替,凑够 50 万立刻跃迁 |
| 起量 | 1 → 5 | 暗物质全点攻击;解锁舰队与时空回响 |
| 成型 | 5 → 8 | 每天打回响攒量子能量;把攻击/资源分支点满 |
| 深水区 | 8+ | 解锁远征,靠徽章换永久加成;补暴击分支 |
Transcending is the main prestige loop: wipe a run, keep a permanent currency. The usual mistake isn't transcending too early — it's not knowing what gets wiped and what survives, so players either stall forever or transcend and feel they wasted the run.
| Cleared | Kept |
|---|---|
| Coin balance | Total dark matter (accumulates) |
| The five base upgrades (laser / rate / cargo / drone / crit) | All equipment (enhancement, affixes, sets) |
| Dark-matter upgrade levels | Quantum tech and quantum energy |
| Double-income buff, drone accumulators | Achievements, titles, bestiary, skins |
| Field asteroids and lasers | Lifetime statistics |
Each transcend also grants +1 skill point and +100 season XP — not in the formula, but valuable long term.
| Total coins | Dark matter (1st) | Gain vs previous |
|---|---|---|
| 500k (just eligible) | 1 | — |
| 1M | 1 | +0 |
| 2M | 2 | +1 |
| 4M | 3 | +1 |
| 8M | 4 | +1 |
| 16M | 6 | +2 |
Look at the second row: going from 500k to 1M earns nothing extra. That is exactly why "I'll wait until 2M" feels unrewarding.
| Upgrade | Cost per level | Effect | Scales? |
|---|---|---|---|
| Permanent attack (dm_attack) | 1 | Attack +20% | No |
| Permanent offline (dm_offline) | 2 | Offline efficiency +10% | No |
The most counter-intuitive design in the game: dark-matter upgrade prices never increase. Level 1 costs 1, level 20 still costs 1. So the conclusion is blunt — dump everything into attack. One dark matter buys a permanent, unconditional, non-diminishing +20%. The offline upgrade costs twice as much for half the value.
| Source | Yield | Unlock |
|---|---|---|
| Temporal Echo | 2 / 3 / 5 / 8 per stage, once per day | 5 transcensions |
| Star Fleet | 0.003 /s per ship (≈1 per 333 s per ship) | 3 transcensions |
Echo is a daily ritual — run it first thing when you log in. The fleet produces continuously but needs coin investment first (scout 100k, miner 500k, warship 2M, dreadnought 8M).
A base-1 node costs 1+2+3+4+5 = 15 to max; base 2 → 20; base 3 → 25. Each branch costs 95 to complete, 380 for all four.
| Branch | Nodes (effect per level) | To max |
|---|---|---|
| ⚔️ Quantum Attack | Amplify atk+5% · Collapse crit+3% · Burst critdmg+8% · Phase Pierce +4% · Singularity boss+10% | 95 |
| 🛡️ Quantum Defense | Shield maxHP+10% · Regen +1/s · Barrier shield dur+15% · Displace dodge+2% · Armor reduce+3% | 95 |
| 💰 Quantum Resource | Fusion coins+8% · Automation drone+10% · Reconstruct shards+8% · Dark Gen DM drop+5% · Time Dilate offline+6% | 95 |
| ⚡ Quantum Utility | Haste atkspd+5% · Loop CD−4% · Magnet range+20% · Resonance combo decay−10% · Luck rare drop+5% | 95 |
Ignore the defense branch until you can hold a clean screen. The hidden gem is Time Loop (skill CD −20%) — it doubles how often your cannon and shield come up.
| Stage | Transcensions | What to do |
|---|---|---|
| Opening | 0 → 1 | Alternate laser and rate; transcend the moment you hit 500k |
| Ramp | 1 → 5 | All dark matter into attack; unlock fleet and echo |
| Consolidate | 5 → 8 | Run echo daily; max the attack and resource branches |
| Deep water | 8+ | Expedition for permanent badge bonuses; add the crit branch |