Boss 是这游戏里唯一会「主动攻击你」的东西。普通陨石只是撞上来,Boss 会按节奏砸陨石雨,还会在残血时提速和召唤护卫。搞懂它的三个阶段,Boss 就从「突然暴毙」变成「稳定收益」——毕竟它掉 5 倍星币,还必掉碎片。
| 项目 | 数值 |
|---|---|
| 初始血量 | 280 |
| 血量成长 | ×(1 + 0.6 × 跃迁次数) |
| 体型半径 | 40 ~ 60(普通怪 15 ~ 25) |
| 星币倍率 | ×5 |
| 碎片掉落 | 2 ~ 3 个(受掉落加成影响) |
| 出现率 | 3% → 首次跃迁后过渡到 8% → 15% |
注意出现率是三档过渡:3% → 8% → 15%。刚跃迁完的那几轮,Boss 会明显变多,这是刻意设计的——让你在血量成长的初期就能拿到 5 倍收益。
Boss 不是「血厚的靶子」,它在血量跌破两个阈值时会切换行为:
| 阶段 | 血量区间 | 行为变化 |
|---|---|---|
| 阶段 0 · 常规 | 100% ~ 50% | 每 8 秒砸一轮陨石雨 |
| 阶段 1 · 狂暴 | 50% ~ 20% | 移动速度 ×1.5,陨石雨间隔缩短到 4 秒 |
| 阶段 2 · 召唤 | 20% 以下 | 召唤护卫,场上同时存在多个目标 |
Boss 死亡时会给全场减速 2 秒,同时掉落碎片。这 2 秒是白送的收割窗口——护卫、残留陨石都会慢下来,配合星币磁场可以一口气收完。
Boss 每轮陨石雨会从自身位置向四周抛射陨石。应对只有三条:
| 键位 | 技能 | 对 Boss 的用途 |
|---|---|---|
| T | 量子炮 | 主力:对最强目标 300/500/800% 伤害且必定暴击,Boss 优先 |
| Q | 护盾力场 | 无敌 3 秒(每级 +1 秒),扛陨石雨 |
| E | 时空减速 | 全场减速 50% 持续 5 秒,把陨石雨节奏打乱 |
| W | 裂空爆裂 | 对 Boss 无效(只打非 Boss),留给护卫 |
星域远征(跃迁 8 次解锁)的 8 个关卡各有一个 Boss,血量倍率逐关抬升:
| 关卡 | 名称 | 关卡修正 | Boss 血量倍率 |
|---|---|---|---|
| 1 | 星门残骸 | 敌人生命 +50% | ×2.0 |
| 2 | 熔火星云 | 敌人速度 +40% | ×2.5 |
| 3 | 冰晶禁区 | 护甲 +60% | ×3.0 |
| 4 | 拟态领域 | 全部拟态体 | ×3.5 |
| 5 | 膨胀危机 | 全部膨胀体 | ×4.0 |
| 6 | 电浆风暴 | 全部电浆体 | ×4.5 |
| 7 | 虚空回响 | 生命 +100%、速度 +30% | ×5.0 |
| 8 | 远征终焉 | Boss 生命 +300%,召唤护卫 | ×8.0 |
第 8 关的 Boss 血量是第 1 关的 4 倍,且带护卫。打之前确认两件事:暴击流配装已换好,以及量子炮至少升到 2 级(500%)。
除了 5 倍星币和碎片,累计击败 10 个 Boss 会解锁「熔岩之怒」皮肤。这是个纯外观奖励,但它也说明一件事:Boss 击杀数是被记录的长期指标,早点开始积累没坏处。
去打一场 →The boss is the only enemy that actively attacks you. Everything else just drifts into your ship; the boss throws meteor volleys on a timer, speeds up when wounded and calls guards at low HP. Learn its three phases and it stops being "I died out of nowhere" and starts being steady income — it pays 5× coins and always drops shards.
| Stat | Value |
|---|---|
| Starting HP | 280 |
| HP scaling | ×(1 + 0.6 × transcensions) |
| Radius | 40 – 60 (normal asteroids are 15 – 25) |
| Coin multiplier | ×5 |
| Shard drops | 2 – 3 (scales with drop bonuses) |
| Spawn rate | 3% → 8% after the first transcend → 15% |
| Phase | HP range | Behaviour |
|---|---|---|
| Phase 0 · normal | 100% – 50% | Meteor volley every 8 s |
| Phase 1 · enraged | 50% – 20% | Movement ×1.5, volley every 4 s |
| Phase 2 · summoning | below 20% | Calls guards; multiple targets on screen |
Killing a boss slows the whole field for 2 seconds and drops shards. That window is free cleanup — guards and leftovers crawl, so pop the coin magnet and sweep.
| Key | Skill | Role against a boss |
|---|---|---|
| T | Quantum Cannon | Primary: 300/500/800% to the strongest target, always crits, boss-priority |
| Q | Shield Field | 3 s invulnerability (+1 s per level) — eat a volley |
| E | Time Slow | 50% field slow for 5 s — breaks the volley rhythm |
| W | Rift Burst | Does nothing to bosses (non-boss only) — save it for guards |
Star Expedition (unlocks at 8 transcensions) has eight stages, each with a boss that scales harder:
| Stage | Name | Modifier | Boss HP mult |
|---|---|---|---|
| 1 | Star Gate Wreck | Enemy HP +50% | ×2.0 |
| 2 | Molten Nebula | Enemy speed +40% | ×2.5 |
| 3 | Ice Exclusion Zone | Armor +60% | ×3.0 |
| 4 | Mimic Domain | All enemies are mimics | ×3.5 |
| 5 | Sweller Crisis | All enemies are swellers | ×4.0 |
| 6 | Plasma Storm | All enemies are plasma | ×4.5 |
| 7 | Void Echo | HP +100%, speed +30% | ×5.0 |
| 8 | Expedition's End | Boss HP +300%, summons guards | ×8.0 |
Stage 8's boss has four times the HP of stage 1 and brings guards. Before attempting it, confirm two things: your crit build is equipped, and Quantum Cannon is at least level 2 (500%).
Beyond the 5× coins and shards, defeating 10 bosses unlocks the "Lava Fury" skin. It's cosmetic, but it confirms boss kills are tracked permanently — starting early costs nothing.
Go fight one →