蓝湾物语 · 海滨度假模拟器(在线免费玩)
经营建造 · 16 种建筑 · 跨海小岛 · 离线收益 · 净资产称号 · 免注册
《蓝湾物语》是《码头停泊》里的度假岛延伸出来的一款轻量经营游戏:从一片空沙滩起步,盖遮阳伞、开咖啡厅、修灯塔,看着游客自己走来走去、金币一秒一秒往上涨。攒够净资产可以解锁新岛和更高的称号,关掉页面回来还能领离线收益。没有倒计时,也没有失败条件,适合挂着慢慢经营。
怎么玩
- 点空地 → 选建筑 → 建造。16 种建筑分三类:游乐设施(带来客流与主动收入)、产业设施(稳定被动收入)、装饰(不直接产钱,但给相邻地块加成)。
- 点已有建筑可以升级或拆除。升级按 1.6 倍递增成本和收益,早期把钱投在回本快的低阶建筑,比攒钱憋一个地标更划算。
- 位置会影响收入。客流由「人气」决定(游乐设施 +1、产业 +0.5),灯塔再额外 +15%;棕榈树让相邻收费 +10%,喷泉给半径内 +8%,沙滩排球加快客流,躺椅挨着遮阳伞也有加成。
- 渡轮带你去小岛。点底部「渡轮」在沙滩和自建小岛之间切换,每座岛有独立建造网格;新岛按净资产解锁。
- 离线也在赚。顶部 HUD 显示金币、每秒收益、净资产和称号。隔一阵回来会弹出离线结算,可领双倍;福利中心还有经营收益、免费建筑、救急金等每日福利。
净资产称号从「背包客」一路往上走,它同时是新岛的解锁条件。想快速推进就优先堆高每秒收益,而不是把金币留着不动。
操作一览
| 操作 | 作用 |
| 点空地 | 打开建造列表,选择要盖的建筑 |
| 点建筑 | 查看信息、升级或拆除 |
| 渡轮按钮 | 在沙滩 / 小岛之间往返 |
| 顶部 HUD | 金币、每秒收益、净资产、当前称号 |
| 福利中心 | 领取经营收益、免费建筑、救急金 |
经营技巧
- 开局先铺遮阳伞和躺椅:单价低、人气涨得快,能把客流系数从 0.4 拉起来。
- 装饰一定要贴着收费设施放,孤立摆一棵棕榈树等于白花钱。
- 产业设施(水果摊、咖啡厅)不依赖客流,是离线收益的地基;纯靠游乐设施离线会明显缩水。
- 准备关页面前把钱花在能提升「每秒收益」的地方,离线结算按这个速率算。
关于这个网页版
这座度假岛来自《码头停泊》陈列馆里的经营玩法预告,现在作为独立游戏上线。网页版把福利中心、离线双倍收益和全部 16 种建筑都改成免费开放,去掉了原型预留的所有广告位;建筑与场景改用内置的矢量绘制,因此页面不依赖任何外部贴图,加载更快,也不会出现缺图方块。
存档在浏览器本地,包含布局、金币、岛屿和称号;不联网也能继续玩,只是不会同步到其他设备。数值平衡(成本 1.6 倍递增、人气与客流公式、相邻加成)与原型一致。
常见问题
游戏是免费的吗?
完全免费。网页版的福利、双倍离线收益与全部建筑都开放,没有付费门槛、内购和注册。
进度会保存吗?
会,存档在浏览器 localStorage 里,包含建筑布局、金币、岛屿和称号。清理网站数据会丢档,且不同步到其他设备。
和《码头停泊》是什么关系?
它是码头停泊「陈列馆」里那座度假岛的独立玩法:一个是空间解谜,一个是放置经营,共用一套美术与世界观,存档互不影响。
继续逛逛
Blue Bay · Seaside Resort — Play Free Online
Idle management · 16 buildings · Private islands · Offline earnings · Net-worth titles · No sign-up
Blue Bay grew out of the resort island glimpsed inside Docking Master. You start with an empty beach, put up parasols, open a café, raise a lighthouse, and watch visitors wander in while coins tick up every second. Net worth unlocks new islands and better titles, and the resort keeps earning while the tab is closed. No timer, no fail state — a game to leave running.
How to play
- Tap an empty plot → pick a building → build. The 16 buildings fall into three groups: attractions (visitor flow and active income), industry (steady passive income) and decoration (no direct income, but boosts neighbouring plots).
- Tap an existing building to upgrade or remove it. Both cost and output scale by 1.6 per level. Early on, several cheap fast-paying buildings beat saving up for one landmark.
- Placement changes income. Visitor flow depends on appeal (+1 per attraction, +0.5 per industry) with another +15% from a lighthouse. Palms add +10% to adjacent fees, fountains +8% within a radius, beach volleyball speeds visitors up, and lounges pair well with parasols.
- The ferry takes you to your islands. Toggle between the beach and your private island, each with its own build grid. New islands unlock as net worth grows.
- It earns while you are away. The top HUD shows coins, income per second, net worth and your title. Return to an offline payout you can double, plus daily perks in the welfare centre: accumulated earnings, a free building and emergency coins.
Net worth titles start at "Backpacker" and climb from there; they also gate new islands. To progress quickly, reinvest into income per second instead of hoarding coins.
Controls
| Action | Effect |
| Tap empty plot | Open the build list and choose a building |
| Tap a building | Inspect, upgrade or demolish it |
| Ferry button | Travel between the beach and your island |
| Top HUD | Coins, income per second, net worth, current title |
| Welfare centre | Claim earnings, a free building and emergency coins |
Management tips
- Open with parasols and lounges: cheap, quick to build, and they lift visitor flow above its 0.4 baseline.
- Always place decorations next to paying buildings — a palm on its own earns nothing.
- Industry buildings such as the fruit stand and café ignore visitor flow, making them the backbone of offline income; attractions alone shrink your payout.
- Before closing the tab, spend coins on anything that raises income per second: the offline payout is calculated from that rate.
About this web version
This resort began as the management teaser inside Docking Master's harbour museum and is now a standalone game. The web version opens the welfare centre, doubled offline payout and all 16 buildings for free, and removes every ad slot the prototype reserved. Buildings and scenery use built-in vector drawing, so the page loads no external sprites and never shows a broken image.
Saves live in your browser and cover layout, coins, islands and titles. The game keeps working offline, though it will not sync to another device. The balance is unchanged from the prototype: 1.6x cost scaling per level, the appeal / visitor-flow formula, and all adjacency bonuses.
FAQ
Are there ads or purchases?
No. Perks, doubled offline earnings and every building are free in the web version, with no rewarded videos, purchases or registration.
Is my progress saved?
Yes — layout, coins, islands and titles are stored in your browser's localStorage. Clearing site data loses the save, and it does not sync to other devices.
How is this related to Docking Master?
It is the resort island from that game's harbour museum turned into a standalone game: one is a spatial puzzle, the other an idle manager. They share art and setting, but have separate saves.
Keep playing