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码头停泊 · 在线免费玩

挪车式空间解谜 · 四向泊位 · 免注册 · 进度自动保存在本机浏览器

《码头停泊》是一款关于「让路」的解谜游戏。水面上密密麻麻停着几十艘船,每艘船只能沿着自己船头的方向滑出去;岸边的游客按颜色排成队列,队首是什么颜色,你就得先把对应颜色的船送进泊位。难点从来不是找对船,而是先把挡在它前面的船挪开——而且挪走一艘,有时会连带堵死另外三艘。

核心规则

  1. 船不会横着走。船没有侧推器,只能沿船身纵轴滑行。游戏里所有船头都指向四个斜向之一(东北 / 东南 / 西南 / 西北),点一下船,它会一直滑到被别的船或边界挡住才停下。
  2. 船头决定能靠哪个泊位。船只能驶进船头所指那一侧的泊位;想改朝向,只能用次数有限的「拖船」道具。这是全局最关键的资源。
  3. 游客按颜色 FIFO 排队。队首颜色拥有最高优先级:先送走队首颜色的船,装满才开走;装不满可以暂时停在泊位里,等下一艘同色船。点错颜色不会立刻失败,但会白白占掉一个泊位。
  4. 7 个泊位,5 个常开、2 个点击免费解锁。网页版不设广告门槛,锁定的泊位点一下就能开;解锁只在本关有效,下一关会重新上锁,所以每关都要重新决定「值不值得开」。
  5. 颜色随关卡递增。第 1 关 3 色、第 2 关 4 色、第 3 关起 5 色。要避免死锁,可用泊位数至少得比颜色数多 1;越到后面,越需要尽早解锁第 6、第 7 个泊位。
为什么不会真的卡死:关卡采用「浅遮挡、前向放置」生成——按放置顺序逆着派船一定可解,而且移走一艘船只会解锁别的船,绝不会新增遮挡。真觉得无解时,用「重排」或「撤销」比硬试更快。生成器还会做 A* 式的可解性校验,死局会自动重排。

怎么操作

操作作用
点船让船沿船头方向滑出,尝试驶入同色泊位
点锁定泊位免费解锁 1 个额外泊位(本关有效)
自动派船交给 AI 连续派遣,适合看布局规律
撤销 / 重排撤回上一步 / 重新排布水面,各有免费次数
消除 / 翻转移除一艘船 / 改变船头方向
拖船手动旋转船头,初始 2 次,最珍贵
暂停 ⏸开关音乐音效、重开本关、进入蓝湾物语

上手技巧

关于这个网页版

原型最初是为手机竖屏做的,移植到 shouyou.me 时做了几处调整:全部道具与额外泊位改为直接免费解锁,不设任何广告门槛;画布缩放针对 iframe 内嵌加了尺寸兜底,窄屏首帧也不会开成空白;41 张船体、游客与泊位贴图随页面一起部署。玩法数值、关卡生成和防死锁逻辑保持原样。

进度只写进你自己浏览器的 localStorage,不上传服务器;游戏内没有弹窗、没有诱导,也不索取权限。如果发现这里的规则和实机不一致,欢迎通过联系页告诉我。

常见问题

游戏是免费的吗?

完全免费。网页版所有道具、泊位与关卡全部开放,没有付费门槛、没有内购,也不会要求注册。

进度会保存吗?

会。关卡、解锁状态和陈列馆账本都存在你自己浏览器的 localStorage 里。清理网站数据、换浏览器或使用无痕窗口会读不到旧存档,且不会同步到其他设备。

「船满了」弹窗是什么意思?

表示当前泊位全被占满、队首颜色的船又都被挡住。可以免费重排水域,也可以点「自己想办法」继续用撤销与拖船破局。

继续逛逛

Home / All games / Docking Master

Docking Master — Play Free Online

Traffic-jam puzzle · Four-direction berths · No sign-up · Saves in your own browser

Docking Master is a puzzle about getting out of the way. Dozens of boats fill the water, and each one can only slide along its own bow direction. On the shore, passengers queue up by colour; whatever colour is at the front of the queue is the boat you need to dispatch first. Finding the right boat is easy — clearing the boats blocking it is the whole game, and moving one boat can jam three others.

Core rules

  1. Boats cannot move sideways. With no bow thrusters, a boat only slides along its longitudinal axis. Every bow points along one of four diagonals (NE / SE / SW / NW); tap a boat and it slides until another boat or the boundary stops it.
  2. The bow decides the berth. A boat can only dock at the berth its bow faces. The limited "tug" tool is the only way to change a heading, which makes it the most valuable resource in the game.
  3. Passengers queue by colour, FIFO. The head of the queue has priority: dispatch that colour first, and a boat leaves only when full. A partly loaded boat may wait in its berth for the next boat of the same colour. Picking the wrong colour is not an instant loss, but it wastes a berth.
  4. Seven berths: five open, two unlocked with a tap. The web version has no ad gate — a locked berth opens on click. Unlocks last for the current level only, so each level asks the same question again: is it worth opening?
  5. Colours scale with the level. Level 1 uses 3 colours, level 2 uses 4, and level 3 onward uses 5. To stay deadlock-free you need at least colours + 1 usable berths, so the sixth and seventh berths matter more and more.
Why the board is always solvable: levels are generated with shallow-blocking, forward placement — dispatching in reverse placement order always works, and removing a boat only ever unblocks others, never adds a new blocker. The generator also validates solvability and reshuffles genuine deadlocks, so "rearrange" or "undo" beats brute force when you feel stuck.

Controls

ActionEffect
Tap a boatSlide it along its bow towards a matching berth
Tap a locked berthUnlock one extra berth, free, for this level
Auto dispatchLet the AI dispatch repeatedly — useful for reading a layout
Undo / RearrangeTake back a move / reshuffle the water, both with free uses
Remove / FlipDelete one boat / change a bow heading
TugRotate a bow manually; 2 charges, spend them carefully
Pause ⏸Toggle music and SFX, restart the level, or visit Blue Bay

Tips for the first level

About this web version

The prototype was originally built for portrait phones. Porting it to shouyou.me brought a few changes: every tool and extra berth now unlocks for free with no ad gate, canvas scaling has a size fallback so an embedded frame never opens blank, and all 41 boat, passenger and berth sprites ship with the page. Level maths, generation and deadlock guarantees are unchanged.

Progress is written only to your browser's localStorage and never uploaded; the game asks for no permissions and shows no pop-ups. If a rule here disagrees with what you see in play, please tell me via the contact page.

FAQ

Are there ads or purchases?

No. Every tool, berth and level in the web version is free. There are no rewarded videos, no in-app purchases and no registration.

Is my progress saved?

Yes. Level, unlocks and the harbour ledger live in your browser's localStorage. Clearing site data, switching browsers or using incognito hides the save, and it never syncs to another device.

What does "berths full" mean?

Every berth is occupied and the boats matching the queue head are all blocked. Rearrange the water for free, or dismiss the dialog and break the deadlock with undo and tugs.

Keep playing